The protagonists of Chapter 10 (by Tatiana Barchunova and Habeck) are people who participate in live-action role-playing (LARP). Stylisation here is of great importance, in that attire and comportment are highly reflexive and intended to be taken as signifiers. Interestingly, the shift between the two modes of life – play versus ordinary life – usually requires some movement in space, and switching between these two modes is a form of mobility in its own right.